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Learning to lead & to shoot is an immense part of the game & because people just completely flat-out refuse to do it properly (& I want to reiterate here, look around these forums, they don't, most going off half-cocked in these forums with their raaaaaaaaaage & whining & also in chat refuse to read a guide, don't like looking at the mechanics & can't be bothered to do anything to check out what they might have to do to do better, they want to point & click & that's it. But because it is beyond them to try to adapt to something, they scream that it's broken or that the only way to do well is to cheat. & I've not got a fecking aimbot, I've just spent ages practising (& I'm still crap, in the grand scheme of things). I'm not chiming in about the existence or otherwise of the thing scouseruk was drivelling about, but I've had many people accuse me of aim-assisting (new, OBT only players all) when I've citadelled them. I'm not brilliant at that yet, but improving. Part 2 you learn to predict where a manoeuvring ship will be when your shells land.
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Or it could be the player needs more experience in tracking targets. I remember in WoT there have been some examples of this happening. If players are having trouble hitting enemy ships it may be something as simple as server lag. Don't forget that also there is a skill that warns the player that there are incoming shells. Distance plays a bif part also - as the further away a ship is the longer the time the shell is travelling which means they have more time to change direction. When you fire at an enemy ship don't fire all guns at once and it the player is doing evasive maneouvers then try and spread your shots around. The mod would not have been able to predict the enemy players evasive moves. The aim assist mod when it was around only predicted the path of the target - it was up to the user of that mod to fire at the predicted spot. Maybe your evasive moves are predictable? As for the RNG, it makes constant hits far more suspicious, as you rightly say, its pretty wild at the moment so how can someone hit that consistently, at long range, skill aside. Its not that the enemy is just good, or even very good, its the fact i get hit hit every time, consistently, no matter what evasive moves i take, no matter what cover or line of sight the enemy has to me, and it isnt even if you see the odd salvo miss as he adjusts fire, it hits EVERY time. Its an interesting topic, and one I have encountered a few times during play.
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